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brwler
brawl'd up

2D/3D Graphic Design

California

Joined on 2/2/21

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brwler's News

Posted by brwler - May 27th, 2024


Thank you for playing my game, BRAWLERS WORLD RPG (DEMO)! I can't believe it got front paged for so long, considering it has nearly no content hahaha. Seeing it next to some seriously great games (plus the long awaited FNF Update) was surreal.


I am glad you all enjoyed it, despite it having so little to do. Knowing so many people gave it a shot is incredible. Even if its development is currently very on and off, I am still working on it! I promise! I cannot wait to show everyone its much more realized vision once the time comes.


Thank you!


brawlers world rpg (demo)


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Posted by brwler - May 1st, 2024


Thank you and your team for keeping this website running after all these years. It is such a breath of fresh air from the ever-worsening centralized web!


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Posted by brwler - January 11th, 2024


yes! that's right! there is a Brawlers World game demo, and its out now! the download is free on my website!


.... okay, "game" is a bit generous. its a rom-hack of SM64. My website has the patch on it, you will need to apply the patch to your own rom of SM64. It was a small experiment that I (mostly) polished to feel like a complete demo. The idea was to imagine what a Brawlers platformer could have been like if it had come out on the N64.


I have only tested it on the PJ64 emulator. Once I get my hands on a flash-cart, I will test it on an actual N64, and optimize the game accordingly so you can play it on actual hardware!!


Have fun!

BRAWLERS 64 DEMO DOWNLOAD

BRAWLERS 64 DEMO - RELEASE TRAILER


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Posted by brwler - December 17th, 2023


wow! 1k follows wtfff! thank you so much!

never thought i would get this far on here!


next year is gonna be even better! :) thank you!


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Posted by brwler - November 20th, 2023


i am drowning in real life sidequests how the heck is it already middle of november bro damn


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Posted by brwler - September 24th, 2023


So! Due to the overwhelming amount of orders, everything is a little behind. Still waiting on the full shipment of GOKART Tee's to arrive + I had a few big opportunities pop up that I couldn't pass up. One of those commissions took so much longer than expected, and I only finished it up three days ago. I was shipping on-and-off while working on this project, but my multi-tasking skills had a hard time really doing things efficiently.


I pretty much worked on this project for over 6 weeks straight, no breaks. A full 3-minute music video, storyboarded, conceptualized, modeled, and animated by me, for a large client. And of course, as soon as i finish it up..


My dad brings home COVID. Right when I was about to go full-time into shipping the remaining orders. Sigh.

It is currently day 2 of when he brought it home, and I have tested negative. Going to test again tomorrow. If i am still clean (currently have been isolated in my room, not leaving at all), then I will get a motel room and exile myself until he is not contagious anymore.


LOL. Just my luck, man. Thanks for everyone who has been patient with me.


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Posted by brwler - July 20th, 2023


So! If you haven't seen it already, I opened my store on July 14 for Pre-Orders.

There are 4 days left! The store will close July 24! These items will not be restocked any time soon.

Thank you to everyone who supported, whether it was by buying something, or just leaving a nice comment.

I appreciate it greatly.

The drop has gone better than I could've imagined. With my finances secure, I can finally take the time to work on my big project ... the game. FINALLY.

*of course, i will be processing and shipping all the orders before I take my leave!!!!!!

If you missed out on this drop, don't worry. There will be a few more this year that I am very excited about!


Again, thank you to everyone for sticking around!

brawlers store

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Posted by brwler - June 23rd, 2023


Once I work through a few more videos, and this merch drop, I would like to make a large content update to my website.


While working on my "The Furnace" video, I can't help but feel like the lore of this place would be much more fun to discover on your own, instead of me streamlining it to the viewers. There is a lot more to tell than what I can present in a video.


So, I think in this next website update, it might be fun to include an interactive point-and-click game to explore the Furnace.


The idea:

It would be pre-rendered, featuring several locations. You would have a hub featuring a small map, where you can read info about the locations; each location could then be clicked on so you could click around the full pre-rendered image to get additional info.


There would be a few key items you need to collect to open a secret room, unlocking a character that would add additional information to your main hub database.


I don't think you would have a player character on screen, instead the game would be "first-person" (the game would be just the prerendered image, and you would click around the static scene, like old school flash exploration games)


The first dilemma:

What engine should I use? So many choices! I don't have too much experience in the more complex engines, but have used most of the beginner-friendly ones.


My top picks:

  • HTML-based - I already have an idea of how I would do this, but it might be unnecessarily tedious. Would be built directly into the website, which is kind of cool.
  • Flash/Animate/Wick - The most period-correct, can embed directly into the website. Might look the best, but I have zero experience with it, so it would require a lot of learning (which is cool!)

Other considerations:

  • Ren'py - Beginner friendly, but its mostly for pure visual novels. Could be fun to do some trickery to get what I want out of it.
  • Visualnovelmaker - I have RPGMaker experience, so maybe this would work? Haven't played any games from this engine though, so I don't know how far people have pushed it.
  • Unity - Maybe the most freedom, but would require the most work (especially if i don't use the adventure creator toolkit)
  • Godot - Seems like the gamedevs I know are loving this engine over Unity, but again, probably would require the most work.


My other considerations are listed lower because idk if they can be directly embedded into my website (besides Unity and Godot). If i go with those, it might be better to make it into a downloadable exe file. But I think that also takes away with the old-school feel of a browser based exploration game.


Anyways!

I will figure this out soon enough, but I thought it would be fun to get this out of my system. I won't be able to work on this for awhile anyways, so I wanted to get my ideas down before I forget them.


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Posted by brwler - May 12th, 2023


this is just so insane. its not done (obviously), but this prototype is so so so cool. aiming to drop these in summer?

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i have dreamed of this moment for years. truthfully, i never thought it would be possible. i'm just one guy, how the hell would i get something like this made?


and now we are here. thank you


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Posted by brwler - April 12th, 2023


Been a busy few months! Juggling client projects, working on new merch, personal projects, etc. has been tough, and I am not doing a very good job at making sure I get everything done, but I will survive! Figured I would take the time to collect my thoughts and post a little update; I kind-of need it since my brain is a bit scattered these days hahaha


But first! Thank you for 700! I didn't ever think this account would grow so large, I made it mostly for myself and to have a laid back refuge from all the social medias. To see the Newgrounds community like my work so much is very humbling. Seeing my own videos on the front page has been a surreal experience. Thank you! I would post more of the videos here but most of them use copyrighted music :(


Currently, I am finishing up a few large client projects, which have taken most of my time. I am wrapping up a very exciting one right now, and I am looking forward to being done with it so I can finally get back to personal stuff!


I have also been prepping new merch and prints for the upcoming merch drop. I haven't made posters in awhile, so its refreshing; unfortunately, I am in a bit of a art block with the Miao Miao poster. The other ones have been posted here, I am excited to see them in their physical form soon :) I still have to finish up some new sticker designs, maybe keychains? We will see.


Also for this month, I am working on a large Aoi video. She doesn't get any love, so I figured its time to build out her part of the world and give everyone a better idea of what she does, where she lives, etc. I am procrastinating on starting it currently, so hopefully I actually follow through on it :P


I am planning on releasing a small art book and maybe even figures over Summer, which I cannot wait to get started on!


After all that, I need to get back to working on my GAME. Yup! Thats right, I have been working on a game in the background for 6 months now! I am excited to show more once it has some meat to it! I have had to put it to the side for a few months to get some work done, but I am hoping to clear my schedule soon and dedicate some real time to it again.


It won't be what you expect: a 3D, ps1 style platforming action adventure. Quite the opposite: a pre-rendered RPG. It won't be too long, as it is my first game. I am just trying to make something sweet and relaxing :) More on that later this year.


Anyways, thats whats up with me! Its gonna keep getting busier this year, but in a good way.


Thank you all for sticking around! <3


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